About This Game Hardcore and bloody shooter where you will have to repel the attacks of the living dead using the destroying traps, defensive barricades and also weapon of close and long-range combat. Destroy zombies, get the cash and prepare yourself for the next wave. During the break you can buy necessary weapon, place the traps and defensive barricades, repair the traps survived in the previous wave. And of course, don't forget to check the stock of bullets and restore your health. ZOMBIE Much attention was paid to the effects of blood and dismemberment of enemies. Thanks to that we have reached the effect of deep submersion into the atmosphere of the bloody action. Different types of zombie possess the distinctive features. There are enemies with long-distance attack as well as cleverer zombies avoiding certain traps. SKILLS AND UPGRADE Wide system of character skills and system of upgrade provide the opportunities to improve weapon and character's characteristics. There are traps resistant to the attacks of certain types of zombie. TACTICS AND ECONOMY Choose the optimal survival strategy. For the most successful game you will need to control expenditure of the earned resources. The time of your survival depends on it. SCORE OF THE SURVIVAL During the game you will earn the survival scores which form your personal Survival index. This is a complex index reflecting not only the duration of your survival and number of conquered enemies but also the quality of your game. Your skills as well as the range of used functional of the game also play role here. Thus, the top positions of leaderboards will be occupied by the true survival kings! 7aa9394dea Title: Blood WavesGenre: Action, Indie, StrategyDeveloper:Light Road GamesPublisher:Light Road GamesRelease Date: 11 May, 2018 Blood Waves Download Licence Key blood waves indir. blood waves trophäen leitfaden. blood waves achievement guide. shock waves blood flow. blood waves trophies. blood waves ps4 trophies. blood waves repair. blood vessels waves. blood waves guide. blood waves gif. blood waves pc mods. blood waves pc game download. blood waves gry online. blood waves 2006. blood waves research. blood waves reddit. blood waves nasıl indirilir. blood waves full indir. blood waves metacritic. making waves blood youth. blood waves multiplayer. blood waves cheat engine. blood waves skidrow. blood waves pc torrent. blood waves pc game free download. blood waves trailer. blood waves eshop. blood waves game pc. blood waves pc cheats. ho99o9 blood waves download. blood waves xbox review. ultrasound waves blood clot. blood waves platinum. blood waves nintendo. electromagnetic waves blood cells. blood clot in waves. blood waves character. blood waves psn. blood waves ps4 trophy guide. waves of blood pathfinder. blood waves tips. blood waves mod. blood waves free download. blood youth making waves. blood waves switch metacritic. blood waves lyrics. blood waves pc trainer. blood waves in artery. blood waves cheat codes. blood waves ps4 cheats. holy blood waves are dancing. blood waves update. granite waves - blood moon rising. blood waves xbox one review. blood waves trainer fling. blood waves igg games. blood waves switch gameplay. blood waves coop. blood waves trueachievements. blood waves. blood waves xbox. electromagnetic waves blood flow. blood waves achievements. blood waves crack. making waves blood youth lyrics. blood clot ultrasound waves. blood waves cheats xbox one. waves of blood. blood waves system requirements. holy blood waves are dancing rar. blood waves wiki. blood waves nsp. blood waves pc requirements. blood moon waves. blood waves nintendo switch. blood waves review. blood waves igg. blood waves ho99o9. blood waves switch. blood waves gameplay pc. blood waves game download Blood Waves (BW in short) develope and published by Light Road Games. On steam, the PC version was released on 12\/05\/2018 however according to Metacritic (http:\/\/www.metacritic.com\/game\/pc\/blood-waves) it shows the PC version was released on 27\/11\/2017. A mismatch of information. As of this writing, there are no feedback on Metacritic for BW.I am writing this as of update 0.410 with just 2.6 hours into the game and have not completed\/experience what the product has to offer, substantially this is definately too early to write BUT because the developer is still updating the product at this stage, I intend to push this writing out ASAP for the devs to consider some idea(s) to work on.What is it about?Blood Waves (BW in short) is a small sandbox, 3D, zombie-survival mix with tower defense concept: Think of it as a combination of Tomb Raider & Dungeon Defenders. You play as a female character who has to survive endless waves of zombies in a small confined area. To aid you in your survivalbility, there are various weapons and traps (tower defense) which is available.Visuals, Audio & Controls Controls are your standard keyboard and mouse. It supports controller however I have yet to try it. On the keyboard and mouse, I wished there would be <key(s)> which I could assign to wield each weapon instead of using the mouse scroller to pick my weapons.Melee does feel wonky@clumsy and so does the aiming. user's will need some time to be accustomed to the aiming\/head shot process.Visually, it is actually pretty good. A lot has been done nicely. Great details has been applied on the environment\/the arena\/statue. The zombies are okay. Not hideous or gory so it's friendly for younger audience. Non-special zombies have some variations; thin zombies, fat? zombie, hunky zombies, large@tall zombies and some of them can weild weapons. Special zombies includes poison, electricity, bomber zombies - each distinctly unique and attacks differently. Traps\/Barricades are also done nicely. Each function differently and my favourite would be the chain saw tower. Anything that comes near it gets sawed to bits and pieces. The disadvantage however is that range zombies can attack it & destroy it. Weapons looks good and feel distinctly\/function differently as well. Though I have yet to try the 3 heavy weapons. There are blood splats & explosions - all of which has been rendered properly. The main female character has been designed properly as well. Each strap\/boots, clothing flip\/flaps\/dirt on the top. The character for me, looks "attractive" and this is somewhat a nostalgia feel\/concept of tomb raider when it first introduces Lara Croft. Whether this design choice was Intentionally or unintenationally, the character is not an eye sore. xD As for audio, I turned off the music at the loading screen. After that, I have no complains! Every zombie growls, weapon sounds good, every trap has feedback sound. It's okay. Though as times, I do wish if the character would speak a little "die! zombie die" "Medic!! i am about to die!" XD it adds a sense of connection with the character.Game MechanicsThe game has 2 mode: Combat mode and Building mode. During a combat mode, you must survive each wave of zombies, kill them, pick up drops\/money. When in building mode, buy weapons\/traps and upgrade your skills\/weapon\/traps. It's a simple progression mechanic. Just remember not to die because you will have to restart from wave 1 again. *Gasp* Aside from that, players have the option to upgrade the character's skill and players also have the option to upgrade the weapon\/traps for much more damage, durability, magazine size etc.Building a trap is similar to dungeon defenders User Interface (UI). It is simple and easy to work around. This is very much appreciated. Speaking of UI, the game's UI is minimalistic & clean. +1 Thank you for keeping it that way so that players can focus on the combat.My personal thoughts\/My Summary:Before I found out about BW, I was actually playing another 3D, zombie survival, indie product. It was a dissapointing experience at the end..as the product felt incomplete and there was a serious bug hindering players from gameplay\/achivement. So I came into BW with very little expectation(s). My, my, the product's starting screen was epic. bold. I found it a little amusing looking at an attractice female character holding a zombies head in one hand and a weapon in the other. It gives "character" to the product and it sends a message: b@da$$ survivor game yo.Not wanting to be fooled by the starting screen, I went into the game and had my bottom whipped for 2 games. I remember trying out BW at about 3am..so there wasn't much time to explore. In those moments, I could see the potential of BW. It already had the foundation to be a great zombie survivor game. It just lacks "flavour@topping". The core ingrediant is already there! With a few more touch up\/polishing up certain aspects of the product, BW certainly has a great potential in it's future (much better than the other indie, zombie game which i tried).To avoid hitting the word count limit, here are some points to consider: Character - I am happy with the female character presented. So if you want to make BW even better, you've got to give her "character" similar like tomb raider. An identity, a voice, a personality. If you wanna throw in a hunky male version, sure Why not? Melee Attack - You might want to fine tune\/improve on the melee attack system\/animation. It feels wonky and the way she chops the zombie is so un-natural. I would love to see a kick\/a shove\/grapple moves against the zombie. At higher levels, with the horde, melee seems suicidal to use with the existing mechanic. Unless players can break up the horde, melee\/the machete is a useless\/wasted opputunity (Look at L4D, Dead island, Dead Space melee is essential) Co-OPeration - It would be an awesome addition if we would be able to play co-op with friends\/internet. Considering there is no RPG\/story involve, having the option to play with someone would be fun!. While i understand there are some technicalities involve, please consider for future\/next title release. Saving Game Option - Actually, I feel this request (from the forum) is not unreasonable. It has it's justification. Progressing from wave 1 to wave 5 takes like an hour or so? Without a saving option, am I suppose to shut down my PC? From another perspective, I guess you can consider this somewhat as a "progression" for your character - all the skill points\/upgrades - so I support the idea of having a save game option. else it's really painful to restart from wave 0 again. Traps - The zombies come in hordes. They can match the players running speed and at higher levels, some zombies just need to hit you a couple of times and you're dead. The same applies to the traps. I feel as if there is an imbalance to the traps functionality vs the weapons; guns. It serves more like a diversion\/distraction instead of a proper trap. Aside from the chainsaw and the spinning trap, turrets simple do too little damage. Barricades falls quite easily after being swarmed and we cant repair them? So it just feels like traps are a waste of resouce - unless they've buff up to assist players in their survivbility. I am not asking for a 1 hit ko turret but at least something which can be useful to help us. I've never seen such weak turret before xD Expand on the trap\/gears - I believe more traps\/gears@utility can be introduced into the game; better boots. grenades. axe. I've hit the word limit. Dev's if you really want BW to do well, you've got to echance on the gameplay aspects. The future of this product\/sequel will depend heavily on this because there is no story\/multiplayer to engage players. My draft score for BW is an attractive looking 6\/10 so far. You're on the right path.. Game is improving bit by bit, but character control and combat still feel stiff as hell. Sound effect overlapping each otherFlamethrower flame effect will block your vision like a boss.Building mechanic still need lot of improvement.Other than survival mode, there is not much to do in the game at the moment.This game has the potential to be a decent fun time killer game, but you might want to wait for release version just to be safe.. Good game with great potential. It would be nice to add co-op and more maps. Pretty damn fun for the price.. Thus far the controls need work. Targeting enemies is clunky and you must forfeit getting strikes against the enemy in favor of escaping and keeping distance. Nothing is wrong with that, however, it feels very clunky in its implementation so far. Lots of time is spent running just to wait for an opportunity to attack without getting killed, instead of dealing damage. Starting stamina burn rate seems high as it requires lots of energy only to get a couple of hits or dodge. Not fun.Will keep playing to see if progress is made, but cannot reccomend at this time.. unreal game for just $9.95 10\/10stuff needed.........more contentmore mapsmore options...player.....easy-hard-mediummore hot chicks :). unreal game for just $9.95 10\/10stuff needed.........more contentmore mapsmore options...player.....easy-hard-mediummore hot chicks :)
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